Everything I've shipped, most recent first. The story of how it unfolded is in #journey.
A durable ~20-step generation pipeline that sleeps on webhooks and never loses state.
Multi-provider failover that cut video-generation failures by more than half.
Health-gated releases over a private mesh — no dropped requests, SSH off the public internet.
REST APIs plus atomic credits — card + crypto checkout, exact-source refunds, no drift.
A 600-voice, 12-language catalog on a new TTS provider, with a clean cloning flow.
Vocal removal and video inpainting workers with model weights baked into the image.
Topic in, finished long-form video out — no human in the loop.
Slash-command agent selection, with finished videos delivered as presigned links.
The platform rebuilds from code in prod or dev — secrets through the pipeline, never the console.
Drop a folder, run one command — the landing page updates itself, no engineer needed.
Where it started — Unity, C#, and shipping playable things to real devices.
A mobile/WebGL endless runner built solo from an empty project.
Powerups, shaders, and particles on a mobile play-and-earn game.
Hand-tracked VR/AR on Quest and Jio MR glasses; multiplayer WebGL on Photon.
Six hypercasual kids' games in Unity, tuned for very young players.